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Books |
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Digital Game-Based Learning:
If I could only recommend
one book on digital games, it'd be Marc Prensky's Digital Game-Based
Learning. While it doesn't come with game
authoring software, or tell you how to modify games, it's
the best overview. It also makes an excellent case
for the validity of game-based learning.
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Marc Prensky
runs
games2train.com
, which while aimed at the corporate and military
training markets, provides the best examples of
using arcade and 3D shooter games to deliver education
and training. |
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Director Books:
These books describe bow to create games using
Macromedia Director.
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Another Book:
But if I could recommend one more book,
one that's more "hands-on", it'd be the new
edition of Awesome Game Creation: No Programming
Required. It's a tour through some of the
more advanced "no programming" game engines,
with lots of hands-on exercises.
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It's by Luke Ahearn and Clayton Crooks
II. Make sure to get the
second edition.
Book Summary |
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Theory Books:
Not about digital games, per se, but
perhaps the best known two books on the theory of games
and play. The Huizinga book is a classic dating
from the 1940s; it makes for dense reading but has some
great points and quotes scattered in it.
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Homo Ludens by
Johan Huizinga |

Man, Play and
Games by Roger Caillois |
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Flash Books:
Several good books present examples
of ActionScript coding in Macromedia's Flash to create
Internet-enabled games. Each book comes with a CD containing
sample games, many of which can be modified for educational
purposes.
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