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Books
 

Digital Game-Based Learning:

If I could only recommend one book on digital games, it'd be Marc Prensky's Digital Game-Based Learning.  While  it doesn't come with game authoring software, or tell you how to modify games, it's the best overview.  It also makes an excellent case for the validity of game-based learning.
Marc Prensky runs games2train.com , which while aimed at the corporate and military training markets, provides the best examples of using arcade and 3D shooter games to deliver education and training.


Director Books:

These books describe bow to create games using Macromedia Director.
 
Real-time Interactive 3D Games: Creating 3D Games in Macromedia Director Shockwave 8.5 Shockwave Studio by Allen Partridge
Macromedia Director Game Development: From Concept to Creation by Kris Jamsa


Another Book:

But if I could recommend one more book, one that's more "hands-on", it'd be the new edition of Awesome Game Creation: No Programming Required.  It's a tour through some of the more advanced "no programming" game engines, with lots of hands-on exercises.

 
It's by Luke Ahearn and Clayton Crooks II.

Make sure to get the second edition.

   Book Summary


Theory Books:

Not about digital games, per se, but perhaps the best known two books on the theory of games and play. The Huizinga book is a classic dating from the 1940s; it makes for dense reading but has some great points and quotes scattered in it.

 

Homo Ludens by Johan Huizinga

Man, Play and Games by Roger Caillois


Flash Books:

Several good books present examples of ActionScript coding in Macromedia's Flash to create Internet-enabled games. Each book comes with a CD containing sample games, many of which can be modified for educational purposes.
 
Flash 5 ActionScript Fun & Games
  
Flash X Game Design

Flash Games Studio

Flash 5 Cartoons and Games Design

 

Copyright © 2003 Dr. Robert S. Bramucci. All Rights Reserved.
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